May 09, 2006, 01:47 AM // 01:47
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#1
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Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
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N/Me Build Help?
My second-favorite character is a Necromancer/Mesmer. I know the potential for this class is pretty good. What I am wondering out there is for solid advice in a few areas.
I am curious for builds revolving around Curses and Death Magic (seperate foci, that is). I like the idea of a Hexer, using high Curses, stacking them up from both Necro and Mesmer skills. Death Magic would entail a fair amount of Minion Mastering, but there might be a decent compliment to other areas I'm not aware of.
Of course, she's only Level 10 atm, so it may take time to get her where-ever.
Honestly, I really dig the idea of focusing on Hexes. Probably focusing on Curses, Domination/Inspiration Magic, Death Magic, and Blood Magic. If it was mostly Minioning, I'd imagine Soul Reaping should be higher to keep up the Energy factory? But is there a more efficient way with Mesmer skills to compliment the Soul Reaping? A good balance?
It has been fun using Suffering, Mark of Pain, and other multi-victim spells. Epidemic has me puzzled as well: only actual Conditions are transferred, or does armor reduction and health degeneration get transferred?
Thank you all for any help!
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May 09, 2006, 04:34 AM // 04:34
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#2
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Academy Page
Join Date: Apr 2005
Location: Blashyrkh
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You say "focusing"... On 5 different lines? Not to be an, uh... Red Engine, but how does that work?
Anyway, you say you like hexes. This is a Necro/Mesmer build I stole from somewhere that's fun to play with some hexes.
Blood Engine
Soul Reaping ......... 12
Blood Magic .......... 16
Domination Magic ... 5
Illusion Magic ........ 4
Awaken the Blood
Life Transfer
Mark of Subversion
Phantom Pain
Shadow Strike
Vampiric Gaze
Shatter Delusions
Resurrection Signet
The other obvious choice would be using an Arcane Echo and Spiteful Spirit build. Feast of Corruption builds also revolve around curses. Be creative.
As for Epidemic, what makes you think that armour reduction and health degeneration get transferred? The conditions will be transferred, so if that involves bleeding, poison, fire etc then they will have health degeneration from that, but to the best of my knowledge no conditions cause armour reduction...
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May 09, 2006, 05:14 AM // 05:14
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#3
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Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
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Hmm, perhaps I should list what I have...I will get to that in follow-up post. But I'm interested in this build you mention. I see lots of use of Blood Magic. Seems to be favorite Attribute for Necros. Though, I'm not arguing it, just see it as the most-used one, oftimes. I was just interested to try out making Hex-heavy builds.
Well, I guess what I meant by Conditions is that I didn't know whether or not armor reduction or health degeneration was considered a condition. I didn't think so. I think that'd have made Epidemic rather intensely powerful.
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May 09, 2006, 05:22 AM // 05:22
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#4
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Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
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Another quick question: with Life Siphon, you can use that on multiple enemies, right? Does the effect stack for yourself? Does the health regen keep adding to itself the more enemies you place Siphon on? Can you stack on the same enemy?
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May 09, 2006, 05:26 AM // 05:26
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#5
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Academy Page
Join Date: Apr 2005
Location: Blashyrkh
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Generally speaking (I can't think of any examples where this isn't true), you can only put one of an effect on a character. For example you could Bleed and Poison a foe, but you couldn't Bleed-Bleed them. If you make someone bleed twice, you just reset the duration, in essence.
The same goes for enchantments, and curses too. So no, you can't put several Life Siphons on one target, but indeed you can spread them over multiple foes. As the name implies, this siphons off the health from those multiple foes and stacks in the form of health regeneration for you.
Ninja edit: You can read more about conditions here.
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May 09, 2006, 12:47 PM // 12:47
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#6
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Academy Page
Join Date: Mar 2006
Location: FL
Guild: [Nova]
Profession: R/Me
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umm
ummm.. try 16 curses, Acane Echo: SS (perhaps one of best necro skills in game imo).. bring BR too and advertise as Echo SS/Battery necro.. that or go as MM; as either i seem to get picked up withint 2 mins at any mission cas good mission groups generally (not to be stereo typical or ne thing) run 1 MM, 1 SS/BR, 2 echo nukers (w/ meteor shower), 1 GOOD warrior, 2 monks (1 heal, one bonder), 1 random other class
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May 09, 2006, 05:20 PM // 17:20
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#7
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Academy Page
Join Date: Feb 2006
Profession: N/
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He said put life siphon on MULTIPLE enemies which yes you can do and you will get regen for each enemy you put it on which will max at 10 regen
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May 10, 2006, 03:15 AM // 03:15
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#8
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Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
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Just a quick, random note: a nice little combo I've worked on a little to some effect was using Suffering, Life Siphon, then Necrotic Traversal once any hit the ground. Instant multi-victim effect with Health degeneration and poisoning. I've started to do a build around using corpses...which is kind of neat too.
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May 10, 2006, 08:10 AM // 08:10
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#9
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Frost Gate Guardian
Join Date: Feb 2006
Location: The underworld
Guild: Ugly Warriors ]uw[
Profession: N/
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here is a n/me build i love:
Life transfer
life siphon
Conjure fantasm
phantom pain
shadow strike
vampiric gaze
barbed signet
awaken the blood
This of course is pre faction build it can now be twiked with some other skills but i cant remember the name atm, one almost like shadow strike and conjure nightmare i think anyway as it is set atm it is quite fun for pve.
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